compete |
to try to win or get something that others are also trying to get. |
designer |
a person who makes or draws plans for creating something, especially physical objects or structures. |
evidence |
something that gives proof or a reason to believe. |
gadget |
a small tool or device with a clever design or unusual use. |
grime |
dirt clinging to or rubbed into a surface. |
gulp |
to take large swallows of; drink or eat eagerly or rapidly (often followed by "down"). |
heed |
to give one's attention to; listen to; take notice of. |
increase |
an addition in size or amount. |
inform |
to give knowledge to; tell. |
modest |
not thinking too highly of oneself; humble. |
perspire |
to give off moisture through the pores of the skin; sweat. |
sag |
to sink, hang, or bend downward in the middle. |
trauma |
an emotional shock that has a deep effect on one's life for a long time. |
weapon |
an object or device used to attack or defend. |
youth |
the quality or state of being young. |