Grades 3-5 (WVI 2)
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[noun]
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W1
(int.)
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compete to try to win or get something that others are also trying to get.
designer a person who makes or draws plans for creating something, especially physical objects or structures.
evidence something that gives proof or a reason to believe.
gadget a small tool or device with a clever design or unusual use.
grime dirt clinging to or rubbed into a surface.
gulp to take large swallows of; drink or eat eagerly or rapidly (often followed by "down").
heed to give one's attention to; listen to; take notice of.
increase an addition in size or amount.
inform to give knowledge to; tell.
modest not thinking too highly of oneself; humble.
perspire to give off moisture through the pores of the skin; sweat.
sag to sink, hang, or bend downward in the middle.
trauma an emotional shock that has a deep effect on one's life for a long time.
weapon an object or device used to attack or defend.
youth the quality or state of being young.